The Problem
Prototyping a game idea takes weeks of engineering and art work before anyone can tell whether it is fun.
- Slow idea-to-prototype loop
- Art and code blocked on each other
- Hard to test many mechanics quickly
- Prototypes rarely reach a playable state
Our Solution
A generation pipeline that composes game logic, scenes, and assets into a runnable build that designers can play and iterate on in minutes.
- Prompt-to-playable build pipeline
- RAG grounded in engine documentation
- Automated sprite and audio generation
- In-browser preview and versioning
Architecture Overview
Key Engineering Challenges
Deterministic Output
Making generation reproducible enough that designers could iterate rather than reroll.
Build Reliability
Auto-repairing generated code so a broken build never reached the playtester.
Asset Coherence
Keeping generated art consistent in style across an entire scene.
Cost Control
Caching and routing between models to keep per-generation cost predictable.
Tech Stack
Frontend
Backend
AI
Infra
Impact & Results
10 min
Idea to playable build
85%
Builds runnable first try
6x
Faster prototyping
200+
Prototypes generated
“We tested more mechanics in a week than we used to in a quarter.”
What I'd Improve Today
Evaluation Harness
Automated playability scoring so weak generations never reach a human.
Asset Style Locking
Train a lightweight adapter per project to lock visual identity.
Multiplayer Templates
Extend the pipeline to networked prototypes, not just single-player loops.
Constrain the generation space before improving the model.
Auto-repair loops matter more than raw model quality.
Designers judge prototypes by feel, so latency is a feature.
Interested in building something similar?
I'm open to exciting products, collaborations, and engineering opportunities.
